Like The Traitors — but with a lot more code. Everyone codes anonymously, argues in hidden Slack channels, then votes someone out.
The classic game of suspicion, strategy, and late‑night plotting.
The Traitors is a game where contestants compete in tasks, argue — and murder. Among the "normal" players, called Faithfuls, are hidden Traitors, who secretly meet every night and decide on someone to kill.
Faithfuls: Work together to spot lies, build trust, and vote out suspected Traitors before it is too late.
Traitors: Blend in, act helpful, and quietly remove players one by one while steering suspicion anywhere but themselves.
The Hackers takes the core idea of The Traitors and drops it into a software project. Instead of physical tasks, all players are working together to build an app. On the surface, everyone is part of one big dev team. Underneath, the sabotage is very real.
The UnEthicals (equivalent of Traitors) try to stop the Ethicals by adding bugs and useless features. Every day, one player is voted out based on suspicious activity. Each night, the UnEthicals secretly delete one Ethical from the project.
Ethicals (Faithfuls): Genuine builders who want the app to ship clean and functional.
UnEthicals (Traitors): Hidden saboteurs who add bugs, useless features, and chaos.
The Recruited: Ethiclas who are recruited to join the UnEthicals.